In our third annual Teaching with Technology Survey, a quarter of faculty respondents said they do not allow students to use mobile phones in the classroom.
Columbus State Community College created a multimedia e-book for English composition students that reduces textbook costs and reimagines the ways learners engage with course material.
According to our 2018 Teaching with Technology Survey, while some faculty still see technology as a hindrance, most think it has had a positive impact on teaching and learning.
As one of the first university-hosted blogging platforms prepares to wind down, concerns arise about the fate of its archives.
A virtual reality project at North Carolina State University is giving engineering students a safe space to explore the cultural assumptions that color global communication.
Kennesaw State University collaborated with its captioning vendor to develop a better solution that faculty would actually use.
Soon, Saint Louis University students won’t be able to avoid Amazon’s near ubiquitous smart speakers. The university announced this week a plan to outfit living spaces with 2,300 Echo Dots. The devices are set to be deployed by the time classes start, later this month.
Google has introduced a number of changes to its education offerings, including updates to Classroom, Google Docs, its virtual reality offerings and teacher training.
Interactive whiteboards give learners new ways to share, engage and interact.
This fall, Triseum is expanding its ARTé video game suite with two new art history games that immerse students in the history and creation of art and architecture around the world.