“As technology brings sweeping changes to business, healthcare, government and other fields, a similarly dramatic shift is happening in the workforce. “—Source: EdTech Magazine
The educational landscape is always changing, and one of the most impactful trends of the modern age is the continuous development of new audiovisual (AV) technologies that allow educators to engage students more deeply and enhance remote learning with seamless audio and video communications.
“‘Classrooms aren’t designed to fit classes.’
That age-old problem is why Kyle Bowen, director of education technology at The Pennsylvania State University, has been focusing on experiences rather than on spaces as that institution’s new rooms are designed.”—Source: University Business
In a recent survey conducted by Barnes & Noble College, 23 percent of college students said classroom technology use at their school is insufficient.
In the past few months, someone at the University of Pittsburgh got an email, seemingly from his superior, asking for $1,000 in Amazon gift cards right away. He bought the gift cards, then realized it was a type of email scam known as phishing.
There’s a lot more to creating active learning spaces than bringing in new furniture and moving seats around. Here’s how four universities have analyzed their classroom needs, tested new ideas, redesigned spaces and assessed the results.
Smart campuses, like smart cities, are defined as places where devices and applications create new experiences or services and facilitate operational efficiency. These modern-day campuses boast enhanced student learning and quality of life, lower operating costs, greater security and safety, improved environmental sustainability, and more.
It isn’t often that forward-looking organizations take the time to look backwards too, but that’s exactly what Educause has done in its latest Horizon Report. The association for IT professionals in higher education included a section in the report titled “Fail or Scale,” which pulled out three technologies — adaptive learning, augmented and mixed reality and gaming and gamification — that have appeared in previous forecasts, to understand what’s happened in the intervening years since they were predicted to have wide adoption.
A professor of electrical engineering at Embry-Riddle Aeronautical University uses Sony’s Digital Paper device for e-textbooks, lecture notes, grading and more.
Things have changed dramatically over the last decade, as questions and concerns over privacy have emerged front and center in the public consciousness. And that’s led more universities to create designated roles for chief privacy officers (CPOs) who are taking on an ever-evolving responsibilities.