In the past few months, someone at the University of Pittsburgh got an email, seemingly from his superior, asking for $1,000 in Amazon gift cards right away. He bought the gift cards, then realized it was a type of email scam known as phishing.
There’s a lot more to creating active learning spaces than bringing in new furniture and moving seats around. Here’s how four universities have analyzed their classroom needs, tested new ideas, redesigned spaces and assessed the results.
Smart campuses, like smart cities, are defined as places where devices and applications create new experiences or services and facilitate operational efficiency. These modern-day campuses boast enhanced student learning and quality of life, lower operating costs, greater security and safety, improved environmental sustainability, and more.
It isn’t often that forward-looking organizations take the time to look backwards too, but that’s exactly what Educause has done in its latest Horizon Report. The association for IT professionals in higher education included a section in the report titled “Fail or Scale,” which pulled out three technologies — adaptive learning, augmented and mixed reality and gaming and gamification — that have appeared in previous forecasts, to understand what’s happened in the intervening years since they were predicted to have wide adoption.