McGraw-Hill Education Intros Game-Based Learning Activities

McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials. The company worked with Muzzy Lane Software to develop simulations that “provide opportunities for students to apply their learning in experiential situations that mimic real-life work scenarios,” according to a news announcement. Students access the content via the McGraw-Hill Connect digital learning platform.

Ask faculty members what they think of technology in teaching, and you’ll get a lot of seemingly contradictory opinions.

They are skeptical of online learning. But they think technology can make them better teachers. They want more high-tech tools but prefer not to do anything too complicated with them. They want more research on whether technology improves learning but often rely on colleagues when figuring out what to use.